You also gain racing prestige which helps various performance ratings of your vehicles. You receive revenues from your racing results. Perhaps someone will mod in some one day.) And if you look at your company timeline in the showroom you'll see your championship trophies (although they're all the same due to lack of budget. And of course whoever has the most points wins the championship for that series. There are standings, but they are not broken down into individual races. In group series, should you focus on getting great results out of your teams, or signing up more teams? That's the extent of your involvement inside the individual series. Should they focus more on winning or building experience? Should they spend more of your budget on great drivers or development? Etc. Instead you can tell the company what to focus on. So the CEO of Ferrari (Sergio Marchionne) doesn't really make day to day decisions at a Scuderia, Maurizio Arrivabene does. Even in Ferrari's case they use a subsidiary (Scuderia Ferrari S.p.A.) which I am not sure is wholly owned or at least partly owned by Fiat. Typically team management is outsourced to a specific racing company. Instead we simulate a general manufacturer's involvement in a series. The game does not allow you to manage the team in a detailed way. Where as a group of teams you supply more than one team equally. Something like F1 where a manufacturer focus on one team. An individual team means you just supply one team. The two manufacturer involvement are individual team or a group of teams. Depending on difficulty settings, you'll also have to produce this as well. If a series requires a vehicle, you must submit a vehicle design within the specs and provide funding. Depending on your difficulty settings, you'll also have to produce the engine. If a series needs engines, you must submit an engine design within the specs and provide funding. Think something like NASCAR (although there is no real series in the game). And they in turn build most of the vehicle/engines. If a series is a funding type, you just supply money to teams/your team. These are broken down into three different manufacturing supply types and further 2 different manufacturing involvement types.įor supply types you have Funding, Engine, and Car. The game has a few hundred racing series. It is the definitive automotive business management simulator.The best way to know what's in the game is to try the demo: If you’re looking for a more realistic, modern version of Detroit or Motor City (Oldtimer), or if you’re looking for a business simulator as in-depth as the fabled Capitalism, or perhaps you’re tired of over-simplified tycoon games and want something much more detailed, look no further. All maps also include thousands of historical events that shape world and automotive history such as the Panic of 1907, World War 1, the Post War Recession, The Great Depression, and many more large and small events that will affect your decisions. With correct settings most maps have near historically accurate sales figures, hundreds of static AI and infinite dynamically generated AI competition. Each map has historically accurate purchasing power, population, population growth, inflation, interest and market growth rates. For a little less micromanagement, the game also includes territory based maps which are broken down into a few dozen regions. Armed with its realistic economic simulator.GearCity offers several maps with hundreds of cities. Let your imagination free and choose your own path. Produce munitions and military equipment for governments at war. Adjust dividends on your subsidiaries and enact a hostile takeovers in a feature-heavy stock system. Build factories and distribution branches. Manage production lines, supplies, prices, and employees. GearCity offers a wide variety of design and business choices.Create chassis, engines, transmissions, and vehicles. Thousands of players across the globe and industry professionals from automotive engineers to economics professors have praised the game’s intricate details. It is a complex, realistic, in-depth management sim that will take several hours to grasp and hundreds of hours to master. Unlike tycoon games, GearCity has not been simplified. GearCity is a realistic historically focused economic simulation of the global automobile industry. What made business leaders such as Henry Ford, William Durant, and Karl Benz so great? Could you ever accomplish what they did? About This Game Have you ever dreamed of running your own car company?Thousands have tried, and many have failed.
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